


You can build any ship in the game the way you want it: tweaking it's battle and sailing performance during construction. Every port has its own supply and demand patterns providing the trading opportunities for the players. Ship construction requires resources that have to be captured and protected from enemies. Prices go up or down based on supply demand. Players can construct Production Buildings, which extract resources from the islands. If you are not interested in sailing heavy frigates or ships of the line you can move out to Bahamas’ sand banks and only sail your favorite brig without fear encountering a heavy super frigate.Įconomy is still in development but is already player driven.

Water depth is important and there are large areas available only to light ships. Weather will make travel easier or harder reducing the visibility of the shores or allowing sneak attack on enemy fleets or ports. We were able to bring back the feeling of getting lost at sea into the computer game. Captains are expected to navigate using landmarks and compass. Map is enormous - you cannot see another shore of lake Maracaibo. More than 365 historical ports based on their real locations are scattered across the map. Damaged ship fittings and modules will change behavior of the ship.īreathtaking open world based on 18th century historical maps gives you an opportunity to explore the 18th Century Caribbean. Hidden ship characteristics will allow to gradually uncover potential of the vessel – every ship in game will be unique.ĭamage model: Leaks, splinters, loose cannons, de-masting, raking, fires and all other hazards possible in that era. Correct tacking, box-hauling, club-hauling and other elements of the age of sail sailing are possible. Yard angles, ship angle to wind, cargo, fittings and ship condition affects speeds and turning rates. Fire ships and branders will also be present in the game.Īdvanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Fort and land batteries will provide support during port battles. Weapons: All major types of naval artillery are implemented: from long guns to carronades, and mortars (of course limited by the ship role and its hull). Listing and wind affects the shooting distance and will require change of tactics. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side. Every cannonball is tracked in the air and after it hits the target.

Realistic ballistics and cannon performance of the period.
